Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.
If you make it a game, gamers will play it no matter what your motivation is in making it.
The single biggest misconception about games is that they're an escapist waste of time.
We can boost our immune systems by strengthening our social networks and decreasing stress.
Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.
I don't do 'gamification,' and I'm not prepared to stand up and say, 'I think it works.'
Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.
Whenever I do talks around the country, I map out my run. Gives me something fun to do and to look forward to doing.
If you make it a game, gamers will play it no matter what your motivation is in making it.
Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.
There's no reason why the 'Lost' alternate reality game had to be officially made by the 'Lost' production crew.
The single biggest misconception about games is that they're an escapist waste of time.
Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
When parents or gamers ask me, 'What's the best game to play?' I say that playing face-to-face is more beneficial than playing online.