You don't naturally tend to identify with someone who's very different from you on the outside.
The benefit of having a story that takes place in the real world is that you don't have to invent the real world. It exists.
I love movies, but I would love to write as many graphic novels as people would read from me.
You have to be open to other people's ideas, and you can't be too married to your own.
We wanted it to be that you could go to the comic shop and read about the back story of 'Pacific Rim' and the drama inherent in it.
Making 'Pacific Rim' was a lot like what you imagined making movies would be like when you were 12.
I would love to have more original material developed. 'Pacific Rim' has made that slightly more possible.
Legendary is in the unique position in that they have the resources to take risks, which I think has really benefitted 'Pacific Rim.'
One of my earliest memories is seeing a 'Godzilla' movie - not just my earliest movie memory, but any kind of memory.
In a graphic novel, you have to allow for a certain amount of freedom on the reader's part to experience it how they choose.
That is always really fun when you get to work with a director you understand and uses references you can identify with.
If I could pick any story idea or script I had that I wanted everything to go exactly right for, it would probably be 'Pacific Rim.'
I would love to have more original material developed. 'Pacific Rim' has made that slightly more possible.
I love movies, but I would love to write as many graphic novels as people would read from me.
I feel like, as an industry, we've gotten too dependent on source material originated in other mediums.
As I've probably said before, television exposes writers to far more of the nitty-gritty than film does.
'Carnival Row' is us looking at the stranger; 'The Curiosity' is the stranger looking at us.